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That was busy!

October 27, 2016
Hey all!


GOD is beyond wonderful!

This week's vlog entails a lot. It's shorter, but from a general look back, this may have been the most productive week yet!

- Statues
   Another particle distribution, this one is much smaller. Only about 6 statues. Having said that, making 1 took enough effort, hahaha. I cannot thank GOD enough for HIS insights into how to make it properly. It was so well configured that it worked superbly for Freestyle, even though that was not the final goal.
Additionally, it does need a few textures. At the moment, it does have the global wall texture, but you can't really tell - they look perfectly smooth. Plus, there are no dents or chips or anything that would indicate what materials were used in their construction. The hieroglyphics so far look amazing! I am so thankful and so amazed! GOD is so good!!

- Palace and temple similarities
   Because the kings of old were pretty much equated as being the mouth for the gods and sometimes even being worshiped, it is not surprising that specifically pharaoh's palace looks a lot like a temple. Same kinds of structures. Having said that, I'm no Egyptologist so I can't speak as to the 100% accuracy of that statement, but if you go and do the research yourself, you will see exactly what I mean. :)

- Details on every wall
   The Egyptians pretty much had hieroglyphics on every surface - even on some of the actual statues. Like there may be writing on the tassles or whatever. Everywhere you looked, you had the opportunity to read something, hahaha. Not saying that's a bad thing, but it does mean a very very large amount of detail. In the case of hieroglyphics, GOD had me create a font and I can use that to amazing effect, but having so many textures in a single scene, is very resource intensive. This week, GOD allowed me to reduce the textures' resolution by 50% and the difference that made is indescribable - in terms of render time, it takes just under 20seconds for a 50% HD frame to render.
   That does bring me to another point, which is MIP Maps. MIP Maps is a method for the computer to fade between different resolution textures, making it easier for the computer to handle a very large texture. The acronymn, according to wikipedia, means "much in little" in Latin. Which would make sense, since that is the goal. Keep your textures sharp, but open some resources! hahaha.
Blender has a very good grip on this and it makes a very big difference to your render times without any visual difference. What surprised me was the amount of difference it made in render times - even more ironic was that oversetting it to reduce the resolution, actually made it slightly slower from the default settings. Sharp MIP Maps actually give you better render speeds - GOD is so good! HE always gives me more and more clever ways of reducing render times (which in 3D means a lot!!!). To sum it up:
 - Use MIP Map generation on your image textures
 - Low eccentricity value (the lower, the faster)
 - Set your filter size as low as possible (0.1) and don't tick minimum filter size, unless you are sure that is what you want to do, because it will blur far off textures like you would not believe.

- Particle double placement
   A conundrum for sure! No matter how much I work at it, Blender just does not have stability when it comes to particle modelling. It still wanted to put a pillar over another pillar with the exact number of vertices and particles... No idea why. The best thing I can think of is to make sure there are more than enough vertices and more than enough particles and try to get all the right ones filled (?), hahaha. GOD did give me two tips this week though:
- Always check for doubles, even if Blender doesn't see them
- Always check for double placement before your final render (doesn't always show in the viewport, but will in the render)

- List still to-do
   This has been probably the biggest project so far that GOD has assigned me. I can honestly say that it is a lot bigger than I anticipated. More textures, modeling, rigging, etc. I do appreciate the challenge and I also do appreciate the accountability of the vlogs, because I can't vlog nothing, hahahaha. GOD knows me better than I know myself - HE insisted I vlog about it.
So what is on the agenda:
- Trees
- Fields (crops, sand and grass)
- Animals
- Transport (chariots mainly, but also pharaoh's carrier)
- Extras (people - egyptian and hebrew)
- Decor (like pots, furnaces, fire stands, cups, etc.)
- Buildings (gonna re-use what I can from Esther, but a lot has to be done from scratch)
- Environments (other plants, hills, rivers, etc.)
- Voices + Sound Effects (luv sound effects - would like to try Melodyne for the voices - I heard a short demo, and the voice timbre change was very clean, but would have to download the trial to see how good it really is.)
- Animation + Render + Edit (a process that happens only after the voices, but goes with sound effects and music).

- Overall length of production:
   Considering how long it usually takes me to do a chapter (5 months roughly), I can't say how long 6 will take. The best calculation that comes to mind atm is 5x6, which is 2.5 years, but I don't think it will take that long (in fact, I pray it does not take that long, hahaha!). I really don't know how long this will take, but I can say this, as long as GOD enables me to make these, you'll be able to see the progress as it happens! :D

Keep praying for us though - we are definitely being opposed as a family, but we see GOD's faithfulness all the time! Your prayers are sooo appreciated!

Now for some videos!


What a cool tutorial! Definitely worth a watch and trying out!



and



Blender and Make Human are paramount to my workflow and I cannot say thank you enough for these resources!! Thank you LORD for blessing these people with amazing skills and generosity to pass these things on and thank YOU that I get to share the knowledge YOU pass on to me as well!

Be sure to stop by the ministry's (Cross Allegiance) website as well as our facebook page. I know you'll be immensely blessed!!

If you don't know JESUS yet, you are sooooo missing out!! Stop by here!

Have a wonderful day!!
GOD bless you!
 

Characters galore

October 20, 2016
Hey all!

Today's vlog maybe? hahaha


GOD is so wonderful!!

What a productive week this has been! I am so thankful for what got done!! I just want GOD to give me such speed that it would make my head spin, haha.

 - Characters
   In the previous vlog, I spoke about adding more variety to certain characters. In the beginning of the week, I was able to edit them quite a bit more. I'm not 100% satisfied with 1 of them (or say 1 out of 2, as in one of the two needs to be changed), because they still look...

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Fan it up

October 13, 2016
Hey all!

The vlooooooooog hahaha.


GOD is beyond cool!!!

 - Font:
   This was my first time creating a font and I just have to witness that GOD loves throwing me into the deep end and helping me swim, haha. It is such an adventure when you learn to lean on HIM. It doesn't mean bad stuff doesn't happen or that things are just a breeze, but it does mean that all things work together for your good, because you love GOD and are called according to HIS good purpose (Romans 8:28).
   The font itself, too...

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Smoke and hieroglyphs with Make Human

October 6, 2016
Hey all!

Today's video:


(GOD is so good!!!!!)

 - Make Human for Egyptian hieroglyphics
Hieroglyphics have 3 sections, from what I have seen. Might be more if you can actually read it, hahaha. Those three are:
1) Fine print
   Everyday reading type of figures. These include the bowl, horned viper, numbers, such as the n meaning 10 or a single stripe meaning 1, etc. Making a font for this, but it will not be useful to anyone who can read it, because it'd all be gibberish and out of order (hopefully a...
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Caustics and fire

September 29, 2016
Hey all!

Time for another vlog! Without any delay:


GOD is beyond amazing!!!

In this week's blog post, we'll be taking a small peak into how these things work. A lot of work goes into these videos every week and I am so privileged to be able to make them and teach you guys. I consider it an honor!

 - Fire

   When it comes to fire, it seems that few things are as frustrating to get right in 3D and make it look like it was drawn. One thing in particular that makes it so hard is it's reflective and br...
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A lot

September 22, 2016
Hey everyone!!

It's that time of the week again and wow did this week feel short! hahaha. Without further hold up, here's the video!


GOD is beyond awesome!!!

Magicians:
   Manipulation within reason
As with most people, their faces differ, but the question is how far does it need to be pushed in order to be a unique individual. Well, you can consider a few basics:
 - Overall head shape
 - Chin shape
 - Skinniness of the face
 - Eye corner angle
 - Eye distance
 - Nose length
 - Mouth size and shape
Beyond...

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Pharaoh joins the cast

September 15, 2016
Hey all!

Here is this week's vlog:


GOD is so amazing!!!

- MHX2:
I had no idea that MHX2 would add support for the IK rig. I was just browsing through the Make Human Community forum, looking to see if my tutorials were being used and later also for new tutorials that would prove useful and this one by Joel is certainly very useful! Just installed it while the vlog was uploading, and I am definitely more interested in using it than before. Before I thought that it would be kinda pointless, seeing a...

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Aaron and the serpent

September 8, 2016
Hey all!

Oh yes, that time of the week again! Update time! Without further ado, here is this week's vlog:


GOD is so amazing!!

Honestly, I thought that I was going to be updating about this project once a month, because the videos take so long to make and edit, and ironically, it takes about the same amount of time as blogging does, hahaha. The only difference is that I can show you all more video and tests than I could if I had to upload everything individually. Vlogging is very very versatile! ...

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New videos announcement!

September 3, 2016
Hey all!

Now, I want to clarify the title before going any further. Two videos - a tutorial and a vlog.

- The Vlog:
As you all know, a vlog is simply a video blog, where you document something pertaining to the way you do life or whatever. For me, it will be a much easier way of communicating progress to you guys on upcoming videos, so they will appear here on this blog as well as on the YouTube channel, so if you want to be the first to get the vlogs, hit that subscribe button on YouTube! :D
You...
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Speed mesh

July 2, 2016
Hey all!

Today I get to share something very special!


(trust me, play the video, it makes sense - GOD IS SO GOOD!)

Hey all!

Over the recent week, there has been a ton of interest in a method that could deform a mesh based on speed. Think of it as a physical motion blur. So many people pitched in with various ideas and GOD was so gracious to give us the solution.

This is the post that started the search:
https://www.facebook.com/groups/BNPRandFreestyle/permalink/1194434010579700/

Here is more on the ...

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About Me


Marius Oberholster Hey all! I've been doing CG work full-time since 2011. GOD has been with me, supported me and taught me all the way. HE tells us to do all things as unto the LORD and that is my goal. I do whatever I believe the HOLY SPIRIT is leading me to do and it's not always easy, but it's always worth it to be obedient! JESUS is awesome!! If you don't know HIM yet, follow the link above!

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