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Windows engage!

February 11, 2016
Hey all!

Haha, talk about a call to action in that title! haha.

This week's update is not as huge as last week's, because GOD put me on a few other things for half of the week (and quite frankly I was super tired), but last night I got some more things done and I get to share with you all some of the other things and they will actually give you a little something to try out! :D

So, first things first!

 - Textured building
On the last post, I got to show you the WIP of a building that, turns out, will be the one used for the short as the king's abode. The reason I can do that is that there is a general consensus that king Ahasuerus is king Xerxes. Bear in mind that there was more than one Xerxes, but the map I have does not distinguish the two palaces from each other, except by calling one great and the other just the palace, so, we'll use this one, haha.


(Post roof adding and wall texturing, haha)

 - Windows Engage! (haha)
Now every building worth it's weight in bricks, need some windows, or they will have to stock up on oxygen and candles (not a very good combination, haha). So, GOD gave me a pretty design for the windows while I was considering the opening sequence, but I drew it quickly and the lower part of the design made the top part look, different... (not HIS fault - mine, for adding to it). A simple adjustment and it was back on track! It's sort of a mix between the typical tear-drop shape and a gable style - they mix very very well imo!


(Window placement - pre-cutout)


(post-cut-out, hahaha)

And here are some more renders to see what the windows look like from inside:





(The winner of interior render of the week, hahaha)

 - Garden section completed
On the last post, we covered gardens something serious! hahaha. In this one, I will continue with that, a little bit, as another section of the garden was filled in - behind this particular palace. Ironically, without the building, landscaping is a nightmare - for me it was at least, hahaha.


(Exterior render of the week, hahaha)

To the far left, there is a conifer point under the roof. I wanted some greenery in the king's private courtyard there. In this particular video, he will not be using it, but when you do fly-overs and so on, every little bit of detail you can add for excellence' sake, can make a huge difference.

 - Some other things from the week
For a while, like I mentioned in the last blog post, not about this project specifically, I've had an anime specific tutorial series put on my heart and have only gotten to doing some of it this week. I recorded the first one (Water Reflections) on Saturday, after having modeled the windows and placing them inside the walls and the second one (Tree Technique), early on Tuesday morning and posted it that night.

I have quite a few more videos planned for the series, but I can't say when, where or if. I go as GOD takes me and it's not always as straight forward as you might think, hahaha.

Here is part one: Water reflections!



Here is part two: Tree technique!



I know it's difficult to see how the tree technique here could work for anime style backgrounds, which is why I included a forest image I made while learning how to apply it properly at the opening of the video - just to show it really works! :D
And, you can see in the renders above, that I also use the same technique for the Esther 6 project. I don't tell you to do stuff I am not using, or have used already, myself, haha.

Before we close out this post, I want to share a final render with you all:


Yep, that's right! The Suzannes were invited to the palace warming party, hahaha. Kidding aside, the suzanne monkey head is really a fantastic testing tool in Blender. I guess we'd all be using displaced spheres or something if she weren't included! Super thankful!

Anyhow, that is it for this update! Not as much as I'd hope, but wow, this week was full and the windows were cut out last night, hahahaha.

Have a great one and GOD bless!!

PS, please intensively keep praying for this project's success. The Enemy is doing all he can to bring distraction and destruction in all sorts of areas. It's really annoying, but we're not the type to give up! Your prayers are essential and very much appreciated! :D
 

For Anime Tutorial series 1 - Water Reflections

February 8, 2016
Hey all!

I have had this on my heart for quite a while, to do a series on modelling for anime style backgrounds. In this one, we look at Water Reflections:


(Very short and very straight forward)

Now, this is also a very simplistic way of doing these sort of reflections. In fact, this is just when water flows in a straight line. If you have water that goes around bends, you need to adapt this and unwrap your river and toss out the empty and use the texture offset options. To show you how this wor...

Continue reading...
 

Gardens galore

February 4, 2016
Hey all!

Today's progress update is rife with huge updates and a few more speed up tips and some general tips as well! :D

To start off, I would like to talk about the additional speed up tips GOD gave me through this week. I cannot even begin to express my gratitude!! I definitely think that a single frame would have taken 12 to 20 minutes to complete, had HE not teach me all these tricks!!

 - ZTransparency
Yesterday, GOD had me do a post on how to fix the edge problem with ZTransparency. I'm not...
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Render times and progress

January 28, 2016
Hey all!

Super excited to be sharing with you guys the progress from the last week. Passed few days have not been the most productive, but ironically, the focus was in a different direction this week, but you'll see on that later.

 - Verse Image -
First, I felt lead to make use of the project and it's assets to create this week's verse image and I really liked the result. Because my hosting is not that big, I'm trying to limit the content I post, so I'm simply linking to the Cross Allegiance pa...
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Update time

January 20, 2016
Hey all!

As you've noticed, I've been a bit quiet. It's not because I haven't been working, but because GOD suggested that I update less. I was really frustrated because of the time it takes to write these so often - I like keeping you guys up to date, just not every 5mins, hahaha. If I do, the project takes significantly longer than it needs to, so, here is the first gapped update :)!

Okay, let's start with the coolest things GOD showed me that make this project even possible:

1) Particles:
As y...
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King's palace pillar

January 14, 2016
Hey all!

Whooh! What a piece of work, but so glad it's done and to a high level of detail - hopefully not too high, hahaha.

Okay, so with every progress shot, we can discuss the process:

The first challenge was getting the interlocking pattern correct. I thought I could do it in one go
and I believe you can, but simply duplicating and rotating the same shape a bit, gave exactly the pattern I
needed for the foot or base of the pillar -  GOD's idea, not mine!


The bulls were a bit of an issue for me. ...

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Compositing in order WIP

January 12, 2016
Good day everyone!

Today is nothing super fancy. I just get to share an update on Mordecai and Haman going through the city street. In this case, I stuck pillars in, so there would be something casting shadows on them too (you can see it on Mordecai's shoulder). The goal is to go for unusual contrast and a painterly look. I like the result though.


Still a long way to go

For more info on this particular method of compositing smooth shadows with toon shading, check out my tutorial for Blender Rend...

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Mordecai's ride

January 11, 2016
Hey all!!

After so much work, it's hard to see him finally on the horse, but immensely satisfying. GOD is awesome!!! :D


He looks great and he looks like he's having a blast - which is what I believe it should look like. It was an honor GOD bestowed on him as part of his vindication from the hands of Haman.

There are still a few things to fix here - such as the horse's front legs' weight painting. The bones specifically. The cloth below the saddle doesn't have strong enough weights, so when the s...

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Turn that table

January 9, 2016
Hey all!

Initially, I had the horse rotating on a platform, but because of issues with the one front leg on the ground, I just attached everything else to the platform he's on and now everything is rotating except the horse, but you wouldn't know it, unless I told you, which I now did, hahaha.

Anyway, this is how the horse looks when rendered using the viewport in Blender:



This animation, as if you didn't notice, is called a turntable. Mostly these are used to show off a model. Think of it as ...

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Leg Fixed

January 6, 2016
Hey all!

Yesterday, I shared some progress with you all about the horse and his legs, the front ones particularly and today, I get to share with you, what they look like fixed!


(There was no issue with the rig)

The problem came in with how the front legs were modelled. Usually, horses have front legs that have the individual parts distinguishable by really prominent joints, so you could say all the individual pieces have an almost hour-glass like shape (thick>thin>thick). After thinning out the ...

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About Me


Marius Oberholster Hey all! I've been doing CG work full-time since 2011. GOD has been with me, supported me and taught me all the way. HE tells us to do all things as unto the LORD and that is my goal. I do whatever I believe the HOLY SPIRIT is leading me to do and it's not always easy, but it's always worth it to be obedient! JESUS is awesome!! If you don't know HIM yet, follow the link above!

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