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Pharaoh's room

Posted by Marius Oberholster on Tuesday, May 28, 2019, In : News 
Hey all!

As you all know, we are still at the frog plague (thankfully not for lack of work on Exodus itself, hehe). To be more precise, we are at the point where the plague continues over night, because the conversation went like this:

"And Moses said unto Pharaoh, Glory over me: when shall I intreat for thee, and for thy servants, and for thy people, to destroy the frogs from thee and thy houses, that they may remain in the river only? And he said, To morrow. And he said, Be it according to th...

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Broken legs

Posted by Marius Oberholster on Thursday, February 1, 2018, In : WIP 
Hey all!
This week's vlog!

GOD is beyond words!!! Just wow!!
 - Broken legs?!
   I am happy to say that I am not talking about my own legs here, haha. Whenever the frogs jumped in the floor footage, their IK's would lag behind and because of overall rotation, the legs would break and unbreak with every jump. This week I'm aiming to fix it, because just after the recording, GOD gave me the solution and I edited it in. So keep an eye out for that!

 - Shot finally done and wow!
   For the last few wee...

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An open floor

Posted by Marius Oberholster on Thursday, January 25, 2018, In : WIP 
Hey all!
This week's vlog!

GOD is beyond words!!! Just wow!!

 - Eevee toon shader update
   I am happy to say that I didn't even touch these this week. I did however find a problem with the documentation page. It kept breaking and I didn't know why until GOD showed me something very interesting. I started looking at the formatting and the images and as I scrolled down the page, I saw that the one image was broken halfway down - the brownish anisotropic toon shader example. The moment I removed th...

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A speech

Posted by Marius Oberholster on Thursday, January 18, 2018, In : WIP 
Hey all!
This week's vlog!


GOD is so good!! Thank YOU!

 - Eevee toon shader update
   I am so thankful to be on this project! It does take up a lot of time, but in the end all that time will be more than made up with the much faster render time - not to mention the multiplied decades saved for other users as well!

   This week I got to kick off with the release of v2 for the Eevee toon shaders. I'll be honest, I thought that it would end there and that my part would be done, but nope, hahaha. I go...

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Back to work

Posted by Marius Oberholster on Thursday, January 11, 2018, In : WIP 
Hey all!
This week's vlog!

GOD is beyond words!!! Just wow!!

 - No vlog last week
   Thankfully I was able to let you guys know there wasn't going to be a vlog, but at the same time I hate that there wasn't. Thankfully it is not for lack of productivity, hahaha. Some of this week did go into upgrading and improving the shaders as well (not yet available as v2, haha). GOD willing, soon!

 - Toon shaders for Eevee
   As you all know, Wasili and I recently released a set of toon shaders for the Eevee r...

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Frog fix

Posted by Marius Oberholster on Wednesday, December 27, 2017, In : WIP 
Hey all!
This week's vlog!


GOD is so wonderful!!

 - Frog problems
   Now I spoke about the frogs two weeks ago. While the frog was finished ito modelling, there were some serious issues with the rig. You'll remember that the eyes were heavily drooped as a result. Now, personally, I don't have a problem with droopy eyes (mine are a little droopy too, hehe), but this was borderline terrified or extremely disappointed. So it had to be fixed.
I noticed a few things.
 - Model adjustments post-rig
   I di...

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Make dem clothes

Posted by Marius Oberholster on Thursday, January 5, 2017, In : WIP 
Hey all!

This week's vlog!


GOD is so cool!!

 - Clothing
   I am stunned that I have never actually shown you guys how GOD has taught me to create the clothing! HE gave me this method on my second video called Esther 6, which you can watch here:


GOD is soooooooooooo amazing!

For that project, I needed to make quite a few outfits, but thankfully, most of the characters wore similar clothing - like the puffy pants for example. Just like Haman. Anyway, here is a render time lapse of one of the chamberl...

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Normal editing

Posted by Marius Oberholster on Thursday, December 8, 2016, In : WIP 
Hey all!

This week's vlog!


GOD is soooo good!!

 - Normal editing
Now, this is a bit of a topic for me that I really try to avoid, as it's editing is really not as straight forward as I would like it to be, but it certainly not a bad thing. It really enables you to create stylistic inaccuracy while still being well able to move lights and all sorts of other scene objects and still get the right look. In regards to trees, I've wanted that painted and layered look for a while and this is, I believe,...

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Susa

Posted by Marius Oberholster on Thursday, March 31, 2016, In : WIP 
Hey all!

I gotta say, if GOD weren't as adamant about me getting to work this week, I would not have a post for you, hahaha. My mom hurt her wrist this week and I had to help extra around the house. Still do. Please pray for her healing and that it will be speedy! :D

Now, onto the post!

- Clouds
As many of you know, GOD was so gracious to let me make a cloud tutorial last week. What you'll see in today's post is the reason for it. Because of all my drama with the clouds, I didn't get much of the ...
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Animation and sound effects

Posted by Marius Oberholster on Thursday, March 10, 2016, In : WIP 
Hey all!

Today's update takes a bit of a different route. I'm actually gonna let you watch everything I've been graced to put together so far - not fullHD, as that takes significantly longer and this took long enough to upload last night so I can actually share it, hahaha.

So, here is everything put together so far:

(Only 01:08, so it's a quick watch)

Now let's get into what went into this, hahaha.

Animation challenges and tips:
- Make sure your models are complete before rendering.
Sounds kinda duh...
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For Anime Tutorial series 1 - Water Reflections

Posted by Marius Oberholster on Monday, February 8, 2016, In : Tutorials and tips 
Hey all!

I have had this on my heart for quite a while, to do a series on modelling for anime style backgrounds. In this one, we look at Water Reflections:


(Very short and very straight forward)

Now, this is also a very simplistic way of doing these sort of reflections. In fact, this is just when water flows in a straight line. If you have water that goes around bends, you need to adapt this and unwrap your river and toss out the empty and use the texture offset options. To show you how this wor...

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Render times and progress

Posted by Marius Oberholster on Thursday, January 28, 2016, In : General 
Hey all!

Super excited to be sharing with you guys the progress from the last week. Passed few days have not been the most productive, but ironically, the focus was in a different direction this week, but you'll see on that later.

 - Verse Image -
First, I felt lead to make use of the project and it's assets to create this week's verse image and I really liked the result. Because my hosting is not that big, I'm trying to limit the content I post, so I'm simply linking to the Cross Allegiance pa...
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Update time

Posted by Marius Oberholster on Wednesday, January 20, 2016, In : General 
Hey all!

As you've noticed, I've been a bit quiet. It's not because I haven't been working, but because GOD suggested that I update less. I was really frustrated because of the time it takes to write these so often - I like keeping you guys up to date, just not every 5mins, hahaha. If I do, the project takes significantly longer than it needs to, so, here is the first gapped update :)!

Okay, let's start with the coolest things GOD showed me that make this project even possible:

1) Particles:
As y...
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About Me


Marius Oberholster Hey all! I've been doing CG work full-time since 2011. GOD has been with me, supported me and taught me all the way. HE tells us to do all things as unto the LORD and that is my goal. I do whatever I believe the HOLY SPIRIT is leading me to do and it's not always easy, but it's always worth it to be obedient! JESUS is awesome!! If you don't know HIM yet, follow the link above!

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