Citizens afloat
Posted by Marius Oberholster on Thursday, January 19, 2017 Under: WIP
Hey all!
This week's vlog!
GOD is super awesome!
This week's vlog!
GOD is super awesome!
- Same day
Some of you may remember on the previous video, that the aim was to finish the characters and add them to the city the same day. Yeah, I really underestimated the amount of work that was left to get them ready for that, haha. Some of the characters didn't have expressions. I had to see whether the shapekeys were maintained as they were made single objects. I had surprises from modifiers. Goodness, there was a lot of challenges this week concerning the citizens, but in the end, GOD helped me get them in and I absolutely adore the result! Thank YOU LORD!
Like I mentioned, I still need to get the temple/veranda fixed in the final project and add some dust to the walkways for a touch of realism.
- Tutorials
Technically, only one is a full tutorial, while the other is more like a quick tip. I've been itching to do another tutorial for a while and GOD hasn't allowed it, because of all the work that has to get done on the Exodus project, but I am so thankful I was allowed to do one last night!! Check out the New Style Candle tutorial!
Isn't GOD just the best!! :D
In addition to this one, I also got to do a quick tip, based on the same example video. I have been mystified by the whole character interacting with object premise (in this case, picking up an object) and when GOD finally revealed it to me, I was over the moon! You will not believe how simple it really is and you don't even need physics for it, which means no baking! A total must watch for a quick tip!
JESUS rules!
- Citizens floating
This was a serious challenge! Blender has an amazing particle system - it really does. I am very impressed with how well it works, but, when it comes to really low detail objects and group particle emission, it needs some refinement. Controlling masses of objects is not easy and I want you to know that I'm not complaining about the issue - it just came up. When I got the characters in the scene and into the particle system, they were floating! haha.
Depending on the size of your characters to the surface they'll be standing on, this may be a varying problem, but in this case, they are puny in relation to their emission object, so it was obvious! hahaha.
Take it from me, rather use hair as your emission method if you want to distribute very very small characters using a particle system or just keep the camera far away and moving! hahaha.
Some of you may remember on the previous video, that the aim was to finish the characters and add them to the city the same day. Yeah, I really underestimated the amount of work that was left to get them ready for that, haha. Some of the characters didn't have expressions. I had to see whether the shapekeys were maintained as they were made single objects. I had surprises from modifiers. Goodness, there was a lot of challenges this week concerning the citizens, but in the end, GOD helped me get them in and I absolutely adore the result! Thank YOU LORD!
Like I mentioned, I still need to get the temple/veranda fixed in the final project and add some dust to the walkways for a touch of realism.
- Tutorials
Technically, only one is a full tutorial, while the other is more like a quick tip. I've been itching to do another tutorial for a while and GOD hasn't allowed it, because of all the work that has to get done on the Exodus project, but I am so thankful I was allowed to do one last night!! Check out the New Style Candle tutorial!
Isn't GOD just the best!! :D
In addition to this one, I also got to do a quick tip, based on the same example video. I have been mystified by the whole character interacting with object premise (in this case, picking up an object) and when GOD finally revealed it to me, I was over the moon! You will not believe how simple it really is and you don't even need physics for it, which means no baking! A total must watch for a quick tip!
JESUS rules!
- Hebrew characters
This week, I finally got to start with them! I only have two male characters (unfinished) so far, but they already have expressions - they, and their clothes, just need modification. For the female characters, I'm probably gonna have to go back to the Make Human step, to generate a woman and child with less Egyptian features as the others do. We'll see what GOD wants when I get to it - everyday is an adventure (not always easy, but definitely never boring!)
This week, I finally got to start with them! I only have two male characters (unfinished) so far, but they already have expressions - they, and their clothes, just need modification. For the female characters, I'm probably gonna have to go back to the Make Human step, to generate a woman and child with less Egyptian features as the others do. We'll see what GOD wants when I get to it - everyday is an adventure (not always easy, but definitely never boring!)
- Citizens floating
This was a serious challenge! Blender has an amazing particle system - it really does. I am very impressed with how well it works, but, when it comes to really low detail objects and group particle emission, it needs some refinement. Controlling masses of objects is not easy and I want you to know that I'm not complaining about the issue - it just came up. When I got the characters in the scene and into the particle system, they were floating! haha.
Depending on the size of your characters to the surface they'll be standing on, this may be a varying problem, but in this case, they are puny in relation to their emission object, so it was obvious! hahaha.
Take it from me, rather use hair as your emission method if you want to distribute very very small characters using a particle system or just keep the camera far away and moving! hahaha.
Like I mentioned, that is it for this week!
Biggest thanx to GOD for helping me with this. Without HIM, none of this would be possible! :D
Biggest thanx to GOD for helping me with this. Without HIM, none of this would be possible! :D
Know JESUS yet?
To find out more, you can check out this link:
http://www.crossallegiance.org/knowJesus.html
It gives you access to free Bible translations, free teaching videos and more. Remember, this is a decision with eternal consequence, choose life, choose JESUS. :D
Have a great one!!!
Thank YOU!!!!!!
To find out more, you can check out this link:
http://www.crossallegiance.org/knowJesus.html
It gives you access to free Bible translations, free teaching videos and more. Remember, this is a decision with eternal consequence, choose life, choose JESUS. :D
Have a great one!!!
Thank YOU!!!!!!
In : WIP
Tags: god jesus holy spirit blender anime make human exodus 7-12 kjv progress citizens egypt hebrews